New and revised graphics for weapons, enemies, allies, walls, landscapes, and terminals, many new in preview 4.Fighting! Players are able to fight with eachother (on PK maps) and with various animals, in the wilderness (or even in populated areas).New in current development version (1.3 preview 5):.Implemented, but still under development. Players are able to trade their items with others. There are many outside places to explore, and caves, dungeons, insides of buildings, etc. Each player can customize the colors & hair of their avatar. It is really nice to observe the lakes in the morning/evening. Also, the color of the water changes, according to the time of the day. Furthermore, the water moves a little, having very small waves, so all the reflected objects/sky are animated. All the nearby objects, and the sky, are reflected in the water. Shadows can be turned on/off, by the player, in case their machine can't handle them properly, at a decent frame rate. In the morning, the shadows become more and more visible, while in the evening they fade out, having a very smooth transition. The shadows respect the sun position, so they move while the sun travels on the sky. The light changes very smoothly, one a minute based enviroment table. The evening starts at 3:00, and at 4:00 it's full night. Morning starts at 0:00, and at 1:00 it's full daylight. As opposed to the 2D isometric games, you can turn the camera at any angle you want, on the Z axes (perpendicular to the ground), and see new details of the objects that were previously obscured. If you are not a PKer, then you can stay on the non PK maps, where you don't have to worry about being attacked by other players. If you are a PKer, you can fight other PKers in special maps. There are 9 skills, many quests, total character development freedom, religion, a lot of NPCs, animals and monsters. Eternal Lands is a MMORPG client (massive multiplay online role playing game) currently under development.
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